Makerlog #7 - Botting NFT Games

A robot playing an NFT slot machine

My workload has been ramping up at work, so I didn’t have a lot of energy for other things this week. I got bitten a bit by the NFT bug. And I have been reading up a lot on it. The current state of the NFT landscape does feel to me like mostly a cash grab. But I think it has some potential.

Certificates, achievements, and badges would be great as NFT but it would be stupid to make them tradeable since you don’t want to grind multiple hours to get an achievement if somebody else can just buy it. Most of the projects also don’t have any real utility, only promises. I’m quite curious how it will evolve.

Most of the games that do exist feel a bit like early 2010 browser games, where I spend loads of time. But currently, for every action, you do you have to confirm a transaction. This doesn’t feel very user friendly, nor cheap.

I also stumbled upon a tweet of someone who was making quite some money with a bot he had created for an NFT game. This was genius, botting on Runescape might have been one of my first experiences with coding and automating. (Sorry Jagex 🙃).

I wanted to implement some bots myself. It adds zero value to the NFT space but if other people can go for cash grabs, so can I! Or at least I thought so at that moment. I spend some time setting up a bot for Bridgeworld. But most games require you to already have an NFT to play the game. Most NFT prices for these games start at a couple of thousand euros. Not really what I want to spend on it. I got stuck at automatically accepting transactions afterwards I kind of gave up for now.

I used a small script to execute some clicks at certain locations at a certain interval and that’s it for now. If anything changes about the game my script will crash and burn and maybe accidentally confirm a transaction sending all my money away, so it’s not really running at the time. 😅

However, I did find some interesting resources if you want to get into Blockchain Programming.